

You write the game once, it works wherever you want it to run. To write our engine ecosystem into platform specific applications that simply run your javascript based game. With the JIT-less V8 javascript engine to allowĭevelopers to write their games using Genesis3D entirely in javascript and not have to worry about porting to hardware/operating systems. I'm hopeful that when the time comes, we can integrate Lastly, wrappers will be created to extend the engine into managed languages. Tools will be cross platform, written in C++ with QT. The aim of Genesis3D going forward is to provide a Vulkan/MoltenVK cross platform engine with an API drawing inspiration from the Web Driver such that The public API of the WildTangent Web Driver had it's shortcomings but for the most part, was a well thought out API that allowed small teams (5 or less) to makeĬommercially viable products on short release schedules (3 months was the norm.)

It's time to bring Genesis3D into the future by bringing back an API from the past.
